package com.far.game.xiuzhen.common.enums.game.buf;

import com.far.game.xiuzhen.common.interf.IEnums;

/**
 *
 * @author mike/Fang.J/Q184377367
 * @description: buf作用范围
 * @return:
 * @date: 2022/7/15 1:04
 */
public enum FindPropEnums implements IEnums {

    HP_H("血量最高",1,"HP_H"),
    HP_L("血量最低",2,"HP_L"),
    POW_H("能量最高",3,"POW_H"),
    POW_L("能量最低",4,"POW_L"),
    ATTACK_H ("攻击最高",5,"ATTACK_H"),
    ATTACK_L("攻击最低",6,"ATTACK_L"),
    DEF_H("防御最高",7,"DEF_H"),
    //上一次被打的人
    DEF_L("防御最低",8,"DEF_L"),
    //1打1 4打1 这样的攻击位
    JING_L("境界最低",9,"JING_L"),
    JING_H("境界最高",10,"JING_H"),
    IMMEDI("直接触发",11,"IMMEDI");


    private int val;
    private String name;
    //其他字母表示
    private String enKey;


    public String getEnKey() {
        return enKey;
    }

    public void setEnKey(String enKey) {
        this.enKey = enKey;
    }
    @Override
    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int V() {
        return val;
    }

    public void setVal(int val) {
        this.val = val;
    }

    @Override
    public int getVal() {
        return val;
    }

    FindPropEnums(String name, int val, String enKey){
        this.name = name;
        this.val = val;
        this.enKey = enKey;
    }


}
